Destiny Game Review

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photo courtesy of,d.cGU&psig=AFQjCNFdFmQlEN9fSJyU3siZ9eOO8fCA-A&ust=1420649538536645

“Destiny is a game about evolution and a game about journeys. This game is not a short-term process, and there are a couple of ups and downs along the way”, stated

“Destiny is a core shooter, reported Whatever you find yourself doing, wherever you go, however long you invest, this will be the core experience underpinning it all”

It’s not a 100% recreation of Halo. The interplay between gun and grenade, for instance, is the first sign of Destiny’s RPG (Role Play Game) identity. Operating as inherent character-abilities rather than collectable weapons, each class’ grenade is furnished by a cooldown timer stated

Cruicible is their PVP confrontation. It can be a trip mine, or a sticky lightning emitting booby trap, used to limit enemy movement. Special melee and supercharge moves intermittently become available in the same way, evolving Destiny’s strategic game into a new layer floating above the immediacy of its shooting.

Destiny’s biggest strength – and sometimes biggest weakness – is that it’s an experience better shared than done alone. Played solo, Destiny’s story missions are still a match for those you’d find in the majority of modern shooters, but the magic only really kicks in when you work through them with a friend, according to

There’s always a temptation to complain about what’s missing from Destiny – the weird artificial barriers that stop you exploring portions of the game world, the paucity of emotes, the lack of any meaningful social interaction in Guardian HQ, The Tower, stated

Yet Destiny succeeds in creating a platform for epic sci-fi run and gun adventure, in merging its FPS (First Person Shooter) and MMO (Massive Multiplayer Online) elements, and in making it all that something you can share, reported