Photo courtesy by hollywoodreporter.com
People interested in finding themselves inside a “Star Wars” movie now can do so through Disney’s “Star Wars Virtual Reality” attraction which opened in Anaheim at Downtown Disney on January 5, according to ocregister.com.
Once a fee of $29.95 is paid, groups of four go through different rooms where they must fill out waivers, learn about their “mission”, and finally people get suited up in the gear which consists of a backpack vest and a VR headset, according to hollywoodreporter.com.
In the attraction, visitors wear a VR headgear and must “travel” on a spaceship to a new planet filled with enemies which the people must shoot to win, according to theverge.com.
Co-founder and Chief creation officer for the Lindon, Utah-based The Void, Curtis Hickman, stated that it took about 100 people to create the technology to make this VR experience possible, according to ocregister.com.
In Downtown Disney, the Star Wars VR experience is built where Fossil and Vault 28 stores used to be. In fact, other cities such as London, New York, Orlando, and Toronto opened up The Void VR experience before.
Before going, some things people should know are:
Don’t wear high heels.
Don’t have a fancy hairstyle.
Only 4 people are allowed at a time.
Kids under age 10 can’t go inside the attraction.
People need about thirty-minutes from the start to the end.
People might feel slight motion sickness.
According to ocregister.com.
People wanting to go in the attraction, must pay $29.95. Then, groups of four go through different rooms where they must fill out waivers, learn about their “mission”, and finally people get suited up in the gear which consists of a backpack vest and a VR headset, according to hollywoodreporter.com.
Overall, the event takes thirty- minutes and about 15 minutes inside the virtual world that has some objects that are real and some that are simulated.
Virtual reality has been in existence since the 1950’s. The early form of virtual reality called Sensorama was invented by Morton Heilig in 1957, but was utilized in 1962. “But there are numerous ways virtual reality can be used and to our advantage. These are discussed in a series of individual articles in the applications of virtual reality. If it undergoes several alterations as part of the design process,” according to vrs.org.uk.