Devil May Cry- Capcom’s Revival Attempt
“DMC, Capcom’s new attempt to revive the Devil May Cry series, will surely earn
recognition thanks to its gorgeous art directions and dazzling visual effects which push
year old consoles to their polygon-rendering limits.” According to arstechnica.com.
DMC is a reimaging of the old 2001 video game Devil May Cry. In DMC you take
control as Dante, a demon hunting Nephilim, whose goal is to kill the demon king,
Mundus, who controls the world through: surveillance, debt, and soft drinks. Underneath
his human empire lies a demon ridden world of limbo.
Vergil, Dante’s long lost brother, reunites with Dante and recruits Dante to help him and
his “terrorist organization” to deal with Mundus. In the process, Dante uncovers the truth
about his past, as well as his remarkable powers.
“This is digital action at its finest, steeped in the blood of angels, spiced with gunpowder,
and garnished with a middle finger.” According to IGN.com.
DMC’s greater focus on storytelling comes at expense of some freedom, but the game is
no worse off for it. Despite its deeper storytelling, DMC isn’t without humor.
“What’s more fun than stabbing demons with a sword? Knocking them into the path of a
demonic Ferris wheel of course!” said gamespot.com.
The game eventually arms players with five primary melee weapons that range from
quick wide swipes to slower, brutal slams, along with a rotation of three guns. Where
DMC diverges from the usual state of brutalize –‘em – up is in its weapon juggling.
If you’ve played a modern slasher, you’re familiar with combo systems that reward
constant chains of attack: mow down foes while expertly dodging attacks and the combo
Unfortunately, for all the greatness of the combat system, the boss battles are a big
disappointment. It’s not that they’re inherently bad so much as that they’re formulaic
and old fashion. The fights follow the usual formula of learning each boss’s repetitive
movements, and then indentifying key movements to launch an attack. All that time
spent perfecting your combos and technique is simply of no use against them; you
have to follow the plan or you die. They are at least a visually striking bunch, with the
gruesomely bulbous and foul-mouthed Succubus being a particular standout.
ESRB: M (mature)
Developer: Ninja Theory